Skip to content
of Dice and Dragons

of Dice and Dragons

Roll well as there's treasure to be found!

  • AboutExpand
    • About
    • Disclosures
    • Contact
  • The RPG Blog CarnivalExpand
    • The RPG Blog Carnival
    • The RPG Blog Carnival Archive
  • The RPG Blog AllianceExpand
    • The RPG Blog Alliance
    • Alliance Members (off-site)
  • Encounter Ideas
of Dice and Dragons
of Dice and Dragons
Roll well as there's treasure to be found!

Plot Hooks – be careful not to have too many

Gaming Tips
March 16, 2015March 16, 2015

Hooks

 

I came across another interesting post at Reality Refracted talking about plot hooks and asking the question, “How many should you have?”

A.L. does a great job of making the argument that you should have as many plot hooks as you can handle as a GM:

If possible, the GM should have infinite plot hooks more or less ready to go at any moment.

On the surface I would agree with that statement, a GM should have at his fingertips an infinite supply of hooks so that he can keep his group interested and involved.

Beware the plot hook trap!

There is a dark side to this thought process and I myself fell into the trap of too many plot hooks. I mentioned in my posting, Realms of Rylon Postmortem – The Bad, I talk about the multitude of plot lines that contributed to the campaign going stagnant due to there being too many things for the group to tackle.

Where did all those plot lines come from? You guessed it, the stockpile of plot hooks I had accumulated during the campaign’s construction and play, I just love using player ideas when the offer them up.

It’s good to have the plot hooks available but be very careful when you go to tap that list. How many plot lines do you have open and do you want to drop another hook or two into the mix? You also need to make sure that what you have introduced is also getting resolved – that sense of accomplishment that all players need to feel.

So remember, have that tackle box full of hooks ready, but don’t toss them all at once into the water, they may just sink to the bottom and never again see the light of day.

May your dice roll well.

Plot Hooks – How Many Should You Have? via Reality Refracted

Share this:

  • Click to share on X (Opens in new window) X
  • Click to share on Facebook (Opens in new window) Facebook
  • Click to share on Pinterest (Opens in new window) Pinterest
  • Click to share on Tumblr (Opens in new window) Tumblr
  • More
  • Click to share on LinkedIn (Opens in new window) LinkedIn
  • Click to share on Reddit (Opens in new window) Reddit
  • Click to share on Pocket (Opens in new window) Pocket
  • Click to email a link to a friend (Opens in new window) Email
  • Click to print (Opens in new window) Print

Related

Post Tags: #campaign construction#GM tips#GMing#Storytelling

Subscribe

Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Posts by Category

  • Books (3)
  • Game Logs (5)
  • Gaming Tips (60)
  • New and Noteworty (56)
  • Portable Gamer (7)
  • Random Thoughts (64)
  • Resources (108)
  • RPG Blog Alliance (5)
  • RPG Blog Carnival (40)
  • RPG Blog Carnival Announcements (15)
  • Site News (6)
  • Software (7)

© 2025 of Dice and Dragons - WordPress Theme by Kadence WP

  • About
    • About
    • Disclosures
    • Contact
  • The RPG Blog Carnival
    • The RPG Blog Carnival
    • The RPG Blog Carnival Archive
  • The RPG Blog Alliance
    • The RPG Blog Alliance
    • Alliance Members (off-site)
  • Encounter Ideas