What makes a good Dungeon Master

What makes a good Dungeon Master?

Those of us that sit around the gaming table often talk of days gone by. We talk of sessions when there were legendary battles fought and epic tales were told. When you look back at those sessions, what do they all have in common? A Dungeon Master at the top of his game. Over at…

Person, place or thing? What do you use to get started?

Often the hardest thing to do when you get started on a new project, whether it’s a new campaign, story arc, or even a session, is to find inspiration. So my question to all of you is what do you use for inspiration? Whether you go to your favorite novels, movies, or music, I think…

Plot Hooks – be careful not to have too many

  I came across another interesting post at Reality Refracted talking about plot hooks and asking the question, “How many should you have?” A.L. does a great job of making the argument that you should have as many plot hooks as you can handle as a GM: If possible, the GM should have infinite plot hooks…

Use a burn down list to keep from running out of ideas

  When I came across the above tweet from SlyFlourish in my feed the other day I tagged it as something to follow-up on as it hit a nerve with me. In one of my many roles at my day job I manage projects and tweet speaks to a tool used in Agile Project Management…