Category Archives: Gaming Tips

What makes a good Dungeon Master?

Those of us that sit around the gaming table often talk of days gone by. We talk of sessions when there were legendary battles fought and epic tales were told. When you look back at those sessions what do they … Continue reading

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The Campaign Pitch

When of Dice and Dragons turned nine last year I mentioned that one of my goals was to finally get a new campaign of the ground. There’s been a bit of interest but nothing that I would say that’s catching … Continue reading

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Person, place or thing? What do you use to get started?

Often the hardest thing to do when you get started on a new project, whether it’s a new campaign, story arc, or even a session, is to find inspiration. So my question to all of you is what do you … Continue reading

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Plot Hooks – be careful not to have too many

  I came across another interesting post at Reality Refracted┬átalking about plot hooks and asking the question, “How many should you have?” A.L. does a great job of making the argument that you should have as many plot hooks as … Continue reading

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