September 2022 RPG Blog Carnival Wrap-up
The September RPG Blog Carnival has closed, here’s the wrap-up and links to all the contributions.
Those of us that sit around the gaming table often talk of days gone by. We talk of sessions when there were legendary battles fought and epic tales were told. When you look back at those sessions, what do they all have in common? A Dungeon Master at the top of his game. Over at…
When of Dice and Dragons turned nine last year, I mentioned that one of my goals was to finally get a new campaign off the ground. There’s been a bit of interest but nothing that I would say that’s catching fire and getting things going, and some of that is on me. Let’s face it,…
Often the hardest thing to do when you get started on a new project, whether it’s a new campaign, story arc, or even a session, is to find inspiration. So my question to all of you is what do you use for inspiration? Whether you go to your favorite novels, movies, or music, I think…
I came across another interesting post at Reality Refracted talking about plot hooks and asking the question, “How many should you have?” A.L. does a great job of making the argument that you should have as many plot hooks as you can handle as a GM: If possible, the GM should have infinite plot hooks…
When I came across the above tweet from SlyFlourish in my feed the other day I tagged it as something to follow-up on as it hit a nerve with me. In one of my many roles at my day job I manage projects and tweet speaks to a tool used in Agile Project Management…