Tag Archives: GM tips

Plot Hooks – be careful not to have too many

  I came across another interesting post at Reality Refracted┬átalking about plot hooks and asking the question, “How many should you have?” A.L. does a great job of making the argument that you should have as many plot hooks as … Continue reading

Posted in Gaming Tips | Tagged , , , | Comments Off on Plot Hooks – be careful not to have too many

Use a burn down list to keep from running out of ideas

  When I came across the above tweet from SlyFlourish in my feed the other day I tagged it as something to follow-up on as it hit a nerve with me. In one of my many roles at my day … Continue reading

Posted in Gaming Tips | Tagged , , , | Comments Off on Use a burn down list to keep from running out of ideas

Going beyond the twists and turns

Every group as their favorite characters, NPCs, and sessions they’ve played, of course almost every group as their least favorite thing about the game as well. In my group’s case it was mazes. Looking back on it I probably didn’t … Continue reading

Posted in Gaming Tips | Tagged , , , , | Comments Off on Going beyond the twists and turns

Favor role-play over roll-play

I come across a lot of interesting posts and pieces of information as I wander across the Internet and came across a post Simple is Good by Troll Lord of The Dens. It’s a short post that talks about the … Continue reading

Posted in Gaming Tips | Tagged , , , , | Comments Off on Favor role-play over roll-play