1. Ouch, that couldn’t have been fun to write.

    Still, thanks for sharing it. I think there’s a lot to learn from what you’ve written.

    – Brian

    1. Brian you’re right, it wasn’t fun to write – but then I think any time you take an honest look at something you’ve done in an attempt to better yourself whether it’s gaming or something else in life you have to be willing to look at all the aspects, not just the good one.

      It was also a bit painful because as I wrote the series it became obvious to me that there were so many minor changes I could have made that would have taken the campaign to the next level and allowed me to finish it the way I had intended.

      I’m glad that you found it interesting and hopefully you’re not the only one that took something away from it – that’s one of my goals here, to share from my experience so that others can (with luck) avoid some of the traps I set for myself.

  2. I also appreciate your hard look and introspection– it offers valuable lessons, particularly about plot density and fiddling. I’ll keep them in mind when looking at my game, which is thrashing around at the moment…

    1. You’re welcome Scott and I’m glad you were able to gain something from this series – it’s part of the reason why I started this blog, to help others avoid the pitfalls I’ve made.

  3. Wow! This is really informative and incredibly useful for budding GMs like me. As the other’s said, it’s never easy talking about your own failures and mistakes, but if a mistake is learned from then it is no longer a mistake- it is a lesson. This has made me realize why some aspects of my campaign are currently flopping and how I can fix them. Again, thanks for all your hard work!

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