Paizo’s Pathfinder RPG – My First Impressions
After reading through the alpha release put out by Paizo for their Pathfinder RPG I have to say I’m more than a little exicited about the possibilities it holds.
The document itself is more about mechanics and where they are deviating from the SRD and OGL which is fine since it is designed to work with those documents and not be replacement for them. It also only covers the four “core” classes – Cleric, Figher, Rogue and Wizard – the remainder will be covered in future alpha releases along with some of the other modifications they’re making.
On the whole I like the graphics and layout as they match up with what we’ve come to expect for publications in this genre of gaming. The designer notes that are included are a nice touch and tie back to the open nature of the design process that Paizo is taking – they want those that are playing the game to have input and in my experience the best way to get quality feedback is to share the whys behind something.
As for the mechanics and game play – only time will tell and I’m hoping to run at least a few session under the alpha version with my group – I like a lot of what they’ve done. I’m not going to go into every detail (that’s what their rulebook is for) but I will share a few of the things I do like.
First, the slight changes to the races. In a departure from “the norm” they’ve opted to give both half-elves and humans a small bump (+2) on a single attribute, not much in the grand scheme of things but does allow you a bit of customization that wasn’t there before. Human can also now pick a favored class, which grants a +1 to hit points for every level taken in that class – the same benefit gained by the other races when achieving levels in their favored classes.
Second, I really like the changes to the skill system. Gone are skill points and the apparently redundant skills and it’s been replaced with a simpler system which uses the character’s level as part of the modifiers. Also in this system you select a number of skills at character creation and as you go up in level you add skills – no points to figure out just add the skill to your list and move on.
The four classes they included also had some additions. Now you get to add a new feat at every level odd level and a new skill at every even level so there’s always something new to look forward to. They’ve done away with bonus spells for specialist schools (wizards) and domains (clerics) and replaced them with powers that are granted at various levels and both the fighter and rogue now gain abilities at every level.
On the whole the mechanics are designed to streamline what is already available in D&D 3.5 and I would say based on the read they’ve done just that. They’ve also taken the time to write up methods for designing encounters which in my opinion are much easier to follow and look to scale better than what we currently have as well as how to convert from SRD to Pathfinder so you can bring over your favorite PC, NPC or creature.
So now for those of us that play D&D we have three choices when it comes to staying with the system, stay with 3.5, move up to 4.0 or move over to Pathfinder which I think is a really good option at this point and would recommend that if your group is looking to move off 3.5 that you give it a look.
Have you read the Pathfinder Alpha 1 release? If so I would really like to get your thoughts on it.
May your dice roll well.
Other takes on Paizo sticking with 3.5 can be found at Critical Hits and Musings of the Chatty DM
I’ve read it, but I really don’t know 3.5 well enough to comment intelligently, to be honest. What I’ve seen, I rather like. Making skills nearly Boolean seems a no-brainer to me. Slimming down the feats and much of combat also seems like good ideas to me.
I’m also reminded of the many things I like about D&D 3.x. Chief among these is the watering-down of the traditional D&D game-isms, and how this improves my verisimilitude. The races feel even more distinct. I like how dwarves get their sense bonuses to taste and touch, while elves have theirs from sight and sound, and gnomes get bonuses to smell and touch. I love how the domain powers tie the clerics more closely to their gods, and the way you can customize your rogue with talents. The arcane bond of wizards feels wonderfully mystical to me, and calls to mind the way losing your staff pretty much ended a wizardly duel in the Lord of the Rings movies, and how heroes in folklore and sword-and-sorcery stories would strive to steal the evil wizard’s Item of Power to gain the upper hand.
I’m also reminded why I don’t play D&D 3.x. There’s still a mountain of feats to master, even after the list was paired down. Combat is still more complex than in earlier versions of D&D, and not in the ways I prefer. Magic still reaches to insane levels of power, and still feels, in many respects, like enemy-seeking, shoulder-launched ordinance rather than the mystical energies woven from eldritch formulae and fairie dust.
Still, all-in-all, it feels like D&D, and it also feels like they’re moving in the right direction. I don’t expect the Pathfinder RPG to become my game of choice, but judging from the first alpha release, I think I’ll be able to enjoy playing it without holding my nose. 😉
And because I just love leaving comments on your blog, I’ll point out that, just as you got done reading the first alpha document, Paizo has released a four-page addendum of changes, based on feedback and playtesting:
http://paizo.com/cgi-bin/WebObjects/Store.woa/wa/browse?path=paizo%2Fmessageboards%2FpaizoPublishing%2Fpathfinder%2FpathfinderRPG%2Ffeedback%2Falpha1%2Fgeneral%2FpathfinderRPGAlphaRelease11DevelopmentNotes1
Enjoy!
Thanks Brian. After posting I checked my email and there was the announcement about the update (never fails does it?). I did take a quick look through the four pages and there really wasn’t anything radically changed but I did note that they are now posting a printer friendly version (white background and lower resolution graphics) which is a nice touch.
I’m looking forward now to getting some game time in with this system as well as the upcoming alpha releases.