Plot Hooks – be careful not to have too many

  I came across another interesting post at Reality Refracted talking about plot hooks and asking the question, “How many should you have?” A.L. does a great job of making the argument that you should have as many plot hooks as you can handle as a GM: If possible, the GM should have infinite plot hooks…

Brick building as a tavern
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Add a little flavor to your tavern

“You meet at the local tavern . . . . . . . ” How many times have you heard that at the gaming table? The tavern is one of those locations that every game seems to have and frequently used as a stop over, a way of meeting a contact, or just picking up…

Favor role-play over roll-play

I come across a lot of interesting posts and pieces of information as I wander across the Internet and came across a post Simple is Good by Troll Lord of The Dens. It’s a short post that talks about the the fun he recently had with a weekend full of gaming, something I think all…

Making it personal – the plot that is

As a GM we’re frequently called upon to build worlds, vast organizations, and plots that literally shake the very foundations of what we build. But what about something a bit closer to home, something aimed more at a singular character as opposed to the whole planet? That’s the topic of A.L.’s post, Crafting A Personal…

October 2014 Blog Carnival: Things that go bump in the night

  From goulies and ghosties and long-leggedy beasties And things that go bump in the night Good Lord, deliver us! – The Cornish and West Country Litany, 1926 Update: The blog carnival is over – be sure to check out the wrap-up. Once again into the darkness of the All Hallows Eve the RPGA Carnival…