Now Online – Roleplaying Tips E-Zine Issue #322
The latest issue of Role-playing Tips in now online – Making Magic Items Interesting, Part 3.
This is the final of the three part series dedicated to adding some creativity to the usual magical items that groups find – being vague, creating an item history and even adding a drawback are all discussed.
In the reader submissions there are two tips that drew my interest, one being related to using fewer dice rolls to resolve large scale battles and the other dealt with communication within a campaign world.
CONTENTS:
–> A Brief Word From Johnn
–> This Week’s Tips:
1. Vague Powers
2. Fewer Items
3. Progressive Power
4. History
5. Drawbacks
6. Household Items
7. Transforming Items
8. Be Descriptive
9. Give It More Properties
10. Curse It, But Be Creative
11. Be Consistent
–> Readers’ Tips Of The Week:
1. Large Battles With Fewer Rolls
From: Paul Wilson
2. Gaming Communications Accuracy
From: Mike Bourke
3. Gaming Consistently
From: Greg Stockton
4. Paralleling Real-World Events
From: John Pete D.
You can read it online here.
If you don’t already subscribe I would recommend it, you can do that here.
May your dice roll well.