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of Dice and Dragons
of Dice and Dragons
Roll well as there's treasure to be found!

Closing Plot Doors

Gaming Tips
August 14, 2007May 18, 2012

Over at Treasure Tables Martin made the following statement in his posting
PC Backgrounds: Opening and Closing Doors

If you imagine the hooks and plot elements in the PCs’ backgrounds as open doors, it’s a good idea to close those doors during play.

A very true statement which I thing all GMs should take heed of – something I was (to a point) negligent of during my last campaign.

In a number of instances I would spin part of the tale, sometimes using material from the background of the PCs, that would open up new possibilities for my players – hints of new places, strange artifacts or a new villain to deal with.

Problem was, I didn’t close nearly enough of them.

That in and of itself isn’t necessarily a bad thing but when you leave more open than you close the players begin to feel that they aren’t accomplishing anything which leads to dissatisfaction with the game – not a good things when one of the tenets of gaming is to have fun.

My suggestion is to keep a running list of those plot lines you’ve opened and ask your players to give you a list of those plot lines they think are open so that you can compare them. This way you can at least get a better idea of what everyone’s perception is and hopefully you’ll be able to “close a few doors” and give your players a bit more enjoyment at the table.

May your dice roll well.

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