Snow covered cemetery

Realms of Rylon Postmortem – The Bad

In my last posting Realms of Rylon Post-Mortem – The Good I covered those things that I thought went well or were well received by the players in my campaign. This time around I’m going to focus on those things that went bad. These are the things that with a few minor tweaks along the…

Snow covered cemetery

Realms of Rylon Postmortem – The Good

This is the second post in my series – be sure to check out the first post, Realms of Rylon – The Postmortem. When most folks start out reviewing something they’ve done, there seems to be an instinctive need to focus on those aspects that might seem negative or needing improvement, so I’ve decided to…

Snow covered cemetery

Realms of Rylon – The Postmortem

I mentioned in my post Prepping for a New Game that instead of starting by diving right into the creation process for my next campaign I was going to do a postmortem, or review, of my last campaign The Realms of Rylon or Rylon for short. Here we are three months later, so I figured I…

Rules and Player Character Death

After posting my last article Establish a Rules Policy – Part 2 a comment was left by Ooklamok which included a few questions about what do you do if the ruling you are discussing would kill a PC. From his comments: If the outcome of a rule “discussion” is going to effect something major (i.e….

Establish a Rules Policy – Part 2

In case you missed it, be sure to check out Part 1 of Establish a Rules Policy. In part 1 of **Establish a Rules Policy we looked at the printed materials and determined versions, supplements and the need to set an order of precedence – the only problem is, not everything is covered by the…

Establish a Rules Policy

There are few things that can destroy an evening of role-playing as quickly as a rules argument and while your group may not have encountered this particular beast at the gaming table it’s worth looking at. Every group will be different but you should lay some ground rules on the gaming rules you’ll play by…