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of Dice and Dragons
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Roll well as there's treasure to be found!

GM tips

  • Gaming Tips

    Use those index cards

    ByScot Newbury January 7, 2006May 18, 2012

    They’re inexpensive, portable and hold up well – so why don’t more gamers and GMs use them? Almost every role-playing game lends itself to their use. Spellcasters can put spell information on them while those that use weapons can use them not only to list their weapons but also any special features and ammunition. They’re…

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  • Gaming Tips

    Paranoia is a good thing

    ByScot Newbury January 5, 2006May 18, 2012

    Keeping your players off guard is helpful in building suspense and also keeps them guessing as to what’s coming next. The most common ploy to do this is to simply roll a die or two behind your screen and smile at the players, but why not take it up a notch. Pick a player at…

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    Gaming Tips

    A Guide to Taking Good Session Notes

    ByScot Newbury January 2, 2006November 2, 2022

    Running an effective and enjoyable campaign requires a lot of organization. Many GMs have volumes of information about the campaign they’re running–maps, NPCs, histories, cultures, the list goes on. Unfortunately, all that information can be unwieldy when running a session. Even worse, you can’t remember what information you’ve already given the players, the plot line…

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  • Gaming Tips

    Don’t give XP – Give tokens

    ByScot Newbury December 29, 2005May 18, 2012

    Instead of handing out an XP bonus for outstanding play or contributions consider giving out a token instead. Your tokens can all be of equal value or as in my case I have three ‘levels’ of value as I use poker chips with my group. Then later these tokens can be redeemed for any variety…

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  • About
    • About
    • Disclosures
    • Contact
  • The RPG Blog Carnival
    • The RPG Blog Carnival
    • The RPG Blog Carnival Archive
  • The RPG Blog Alliance
    • The RPG Blog Alliance
    • Alliance Members (off-site)
  • Encounter Ideas