Build your campaign world with your players

Gamemasters everywhere enjoy creating their campaign worlds from naming people and places to coming up with maps. It’s considered by some a badge of honor, a rite of passage – but why should the GM have all the fun? What if there was a way to include your players when you sat down to build…

Returning to the GM Chair

It’s been nearly four years since I last sat in the Game Master’s chair but in just a couple of months I’ll be returning to the hot seat to run a new campaign – sort of. For those that have been reading this blog of a while or subscribe to Johnn Four’s ezine, Roleplaying Tips,…

Snow covered cemetery

Realms of Rylon Postmortem – The Ugly

So far I’ve covered the good, and the bad, so now I’m going to cover the ugly. These are the things that I felt went from bad to worse, and on some level I think contributed to the ending of the campaign. These are also the items that seemed to come up time and again…

Snow covered cemetery

Realms of Rylon Postmortem – The Good

This is the second post in my series – be sure to check out the first post, Realms of Rylon – The Postmortem. When most folks start out reviewing something they’ve done, there seems to be an instinctive need to focus on those aspects that might seem negative or needing improvement, so I’ve decided to…

Prepping for a New Game

It’s sometimes surprising just how often you read something and you say to yourself “hey, that’s me!” I had one of those moments as I was catching up on all the reading I’ve been neglecting over the last week or so. In his blog posting Using TT to Prep for a Game: A Case Study…

Campaign Information Overload

Campaign Information Overload

In their latest installment of Save My Game, the folks at Wizards look at a difficult topic, campaign detail. I know first hand the perils of this very topic. As a GM, I find myself building campaign settings with an immense amount of detail, everything from cities and towns to NPCs to multiple plot lines…