Providing Choices to your Players [revisit]

I was weeding through the comments posted a couple of days ago (I had a big influx of visitors thanks to Twitter) and a post that I had made back in 2006 came up – Improving Your Storytelling – Provide Choices – the comment was from Leet_Master_Ace: Could you provide an example? I’m guilty of…

Pen, Paper, Index Cards and a Cellphone?

About a month ago the folks at Gnome Stew had an interesting post entitled I Love My Tiny Notebook which talked about the fact that as a gamer (particular those of us that GM) we frequently have ideas pop into our heads and by having a notebook with us we can write them down for…