Who doesn’t enjoy exploring the sewers?

Who doesn’t enjoy exploring a maze of tunnels, dead ends, and rooms full of creatures to battle? The GM that’s who. It’s something that a lot of GMs like to run, but it’s something that many of us don’t really enjoy planning out. The encounters are easy enough, but creating a map of all of…

You don’t need a lot of prep time for a good game

It’s a fear that all GMs face at one time or another, you’re not prepped for the session that you’re running tonight – Justin over at Stuffer Shack shares one such recent experience in his post, Last Minute Cancellations of One Player – What Do you Do? In Justin’s case he had a player cancel on him…

One Dungeon, Two Maps

Mark over at Dust Pan Games shares with us his take on what a GM map should be versus what a player map should be. There’s a lot of good information in the post as Mark covers what he considers the distinct types of ares in a dungeon. Transition rooms – the areas between points of…

The reward doesn’t have to sparkle

It’s often overlooked but not every reward handed out needs to be a shiny and sparkly item. Of course, that’s the way the rules seem to be written that way, every time you accomplish something there needs to be a monetary reward attached, but as Creighton Broadhurst points out on his blog, that doesn’t have to…

Welcoming the new player

There is nothing more scary than being the new guy at the table and while it’s been some time since I was that new guy I still remember the feeling of, “will I fit in?” Unfortunately not everyone is a fit for every group, and it’s important to take the time for everyone to get…

Big group? No problem, split them up and have them help

Ed over at Geek Native recently wrote about something that many GMs would love to have an issue with – an overfilled gaming table. While most of us would be happy and more than capable of handling a group of players in the 3-6 range, Ed found himself with 10 players around his table. Most of…