Getting your campaign material in order

It’s been a topic of discussion here more than once and if you get even just a couple of GMs together it’s bound to come up – how to best organize your campaign materials. Jackson Malloy over and Sword and Scoundrel (got to love that name!) brought up this topic with his post Organizing Campaign Materials. Jackson,…

You don’t need a lot of prep time for a good game

It’s a fear that all GMs face at one time or another, you’re not prepped for the session that you’re running tonight – Justin over at Stuffer Shack shares one such recent experience in his post, Last Minute Cancellations of One Player – What Do you Do? In Justin’s case he had a player cancel on him…

One Dungeon, Two Maps

Mark over at Dust Pan Games shares with us his take on what a GM map should be versus what a player map should be. There’s a lot of good information in the post as Mark covers what he considers the distinct types of ares in a dungeon. Transition rooms – the areas between points of…

The reward doesn’t have to sparkle

It’s often overlooked but not every reward handed out needs to be a shiny and sparkly item. Of course, that’s the way the rules seem to be written that way, every time you accomplish something there needs to be a monetary reward attached, but as Creighton Broadhurst points out on his blog, that doesn’t have to…

Welcoming the new player

There is nothing more scary than being the new guy at the table and while it’s been some time since I was that new guy I still remember the feeling of, “will I fit in?” Unfortunately not everyone is a fit for every group, and it’s important to take the time for everyone to get…

The closing of an era – Good-bye RPG Blog Alliance

Today is a sad day. Today I received an email in my inbox announcing that at the end of April the RPG Blog Alliance will cease operations. While I am saddened to see the Alliance close down as it’s been the source of a lot of interesting reading over the years, I am also glad…