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of Dice and Dragons
of Dice and Dragons
Roll well as there's treasure to be found!
  • Random Thoughts

    Making it personal – the plot that is

    ByScot Newbury February 23, 2015

    As a GM we’re frequently called upon to build worlds, vast organizations, and plots that literally shake the very foundations of what we build. But what about something a bit closer to home, something aimed more at a singular character as opposed to the whole planet? That’s the topic of A.L.’s post, Crafting A Personal…

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  • Random Thoughts

    Getting your campaign material in order

    ByScot Newbury February 20, 2015January 2, 2021

    It’s been a topic of discussion here more than once and if you get even just a couple of GMs together it’s bound to come up – how to best organize your campaign materials. Jackson Malloy over and Sword and Scoundrel (got to love that name!) brought up this topic with his post Organizing Campaign Materials. Jackson,…

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  • Random Thoughts

    Who doesn’t enjoy exploring the sewers?

    ByScot Newbury February 19, 2015February 19, 2015

    Who doesn’t enjoy exploring a maze of tunnels, dead ends, and rooms full of creatures to battle? The GM that’s who. It’s something that a lot of GMs like to run, but it’s something that many of us don’t really enjoy planning out. The encounters are easy enough, but creating a map of all of…

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  • Random Thoughts

    You don’t need a lot of prep time for a good game

    ByScot Newbury February 18, 2015October 14, 2017

    It’s a fear that all GMs face at one time or another, you’re not prepped for the session that you’re running tonight – Justin over at Stuffer Shack shares one such recent experience in his post, Last Minute Cancellations of One Player – What Do you Do? In Justin’s case he had a player cancel on him…

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  • Random Thoughts

    One Dungeon, Two Maps

    ByScot Newbury February 17, 2015February 17, 2015

    Mark over at Dust Pan Games shares with us his take on what a GM map should be versus what a player map should be. There’s a lot of good information in the post as Mark covers what he considers the distinct types of ares in a dungeon. Transition rooms – the areas between points of…

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  • Random Thoughts

    The reward doesn’t have to sparkle

    ByScot Newbury February 17, 2015February 16, 2015

    It’s often overlooked but not every reward handed out needs to be a shiny and sparkly item. Of course, that’s the way the rules seem to be written that way, every time you accomplish something there needs to be a monetary reward attached, but as Creighton Broadhurst points out on his blog, that doesn’t have to…

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  • About
    • About
    • Disclosures
    • Contact
  • The RPG Blog Carnival
    • The RPG Blog Carnival
    • The RPG Blog Carnival Archive
  • The RPG Blog Alliance
    • The RPG Blog Alliance
    • Alliance Members (off-site)
  • Encounter Ideas