One Dungeon, Two Maps

Mark over at Dust Pan Games shares with us his take on what a GM map should be versus what a player map should be. There’s a lot of good information in the post as Mark covers what he considers the distinct types of ares in a dungeon. Transition rooms – the areas between points of…

The reward doesn’t have to sparkle

It’s often overlooked but not every reward handed out needs to be a shiny and sparkly item. Of course, that’s the way the rules seem to be written that way, every time you accomplish something there needs to be a monetary reward attached, but as Creighton Broadhurst points out on his blog, that doesn’t have to…

Welcoming the new player

There is nothing more scary than being the new guy at the table and while it’s been some time since I was that new guy I still remember the feeling of, “will I fit in?” Unfortunately not everyone is a fit for every group, and it’s important to take the time for everyone to get…

Big group? No problem, split them up and have them help

Ed over at Geek Native recently wrote about something that many GMs would love to have an issue with – an overfilled gaming table. While most of us would be happy and more than capable of handling a group of players in the 3-6 range, Ed found himself with 10 players around his table. Most of…

Home-brew seems to be the way to go

A couple of weeks back I asked folks if they prefer home-brew or published settings and I would like to first thank those that took the time to comment on that post (or on Google+) – I really appreciate it. It would seem, based on the responses, that readers of the blog lean toward the…

Returning To My Gaming Roots

Those of you have been reading this blog for any length of time know of my desire to return to active gaming. I will admit it, the challenge is not an easy one as having the desire is just the start, you have to then act on that desire. For me, that’s starting with a…