Use Paperclips To Track Ammo

It doesn’t matter which role-playing game you play at some point someone at the table is going to have to track the amount of ammo they have and are expending. For a lot of players that means making hash marks on a scratch-pad and then after expending a clip or emptying a quiver have to…

Use a timer to keep sessions on target

Has this ever happened to you? You get everyone together for a session and before you know it the evening is over and when you look at your notes you discover that you didn’t touch on most of what was planned? In some cases it will be because the group has gone off on a…

Getting Your Session Started

As is often the case with most role-playing groups getting the evening session started can be a bit trying. Late arrivals, socializing and the “where did I put my dice?” situations are a normal part of every group but take up time and any time not spent gaming is viewed by some groups (okay, almost…

Improving Your Storytelling – Build Characters not Stats

Let me ask a question, when you create your NPCs for your role-playing game which do you grab first, the Game Master book. the Player book or a pad of paper? The correct answer here is the pad of paper. I can hear the outcry now about the need for stats, equipement and spell lists…

Don’t touch those dice!

How many times as a GM has something like this happened during one of your gaming sessions: GM – Okay everyone roll your search check Player 1 – A two, guess I don’t find anything Player 2 – Alright! A five guess I’m in the same boat. Player 3 – Can you critically miss a…

Use sticky notes for memorized spells

At one time or another just about everyone who has ever played a fantasy role-playing game has played a spell caster. In most cases you need to track what spells your character knows and what spell they still have memorized. The first one is fairly easy as you can create a simple list but for…