Encounter Idea 13 – The Ghost

So here we are at role-playing encounter idea number 13, one fourth of the way there! This week’s encounter idea is ‘The Ghost.’ This idea can spark many role-playing opportunities provided of course that you give the ghost the ability to communicate with the group beyond a simple moaning sound. To start things off you…

Encounter Idea 12 – The Wandering Minstrel

This is one of those role-playing encounters that could happen anywhere. The party could encounter this individual on the road traveling somewhere or while they’re enjoying a mug of their favorite drink at their local watering hole. In either case this is an opportunity for the GM to use some of his creative juices. If…

Encounter Idea No. 11 – The Fortune Teller

No role-playing game is complete until you’ve had a fortune teller. Of course the fortune teller doesn’t have to be the typcial gypsy like woman you peers into a crystal ball, it could also be: – A child who “sees things” and is escorted by a protector or bodyguard (possibly related) – A elderly man…

Encounter Idea No. 10 – The Press Gang

The 10th entry into our encounter ideas topic is the press gang. For those unfamiliar with the term, a press gang was a group of men that would abduct men to serve in the military and in some cases could be bribed to “enlist” specific individuals. So how can you use this for an encounter?…

Encounter Idea No. 9 – The Tinker

My apologies for not getting out a role-playing encounter idea last week so this week we’ll have two! Here’s the first for this week and #9 overall – The Tinker. A tinker is actually a traveling man who is typcially looking for work – odd jobs fixing things mainly. The term is what those that…

Encounter Idea No. 8 – The Ronin

The Ronin by definition is a masterless samurai and every role-playing game/setting has some varience on the theme. – The gun for hire in the old west (think The Magnificent Seven) – The ship’s captain looking to hire out his ship (think Han Solo in Star Wars) – The vigilante of the modern day (think…