Now Online – Roleplaying Tips E-Zine Issue #322

The latest issue of Role-playing Tips in now online – Making Magic Items Interesting, Part 3. This is the final of the three part series dedicated to adding some creativity to the usual magical items that groups find – being vague, creating an item history and even adding a drawback are all discussed. In the…

Now Online – Roleplaying Tips E-Zine Issue #321

The latest issue of Role-playing Tips in now online – Making Magic Items Interesting, Part 2. This is the second in a three part series and includes a number of tips contributed by readers. All are interesting and include suggestions such as add descriptions, item backgrounds and connections to groups or cultures. The reader tip…

Now Online – Roleplaying Tips E-Zine Issue #320

The latest issue of Role-playing Tips in now online – Making Magic Items Interesting. This is the first of a three part series on making Magic Items in your campaigns more fun (depending on your point of view) in addition to providing some ideas to work from there are also example items as well. I…

Now Online – Roleplaying Tips E-Zine Issue #319

The latest issue of Role-playing Tips in now online – How To Build A Large Character Gallery. An interesting set of tips form the main article this week. Following the suggestions you, as a GM, will be able to build a good selection of ready made NPCs for your group – all courtesy of your…

Now Online – Roleplaying Tips E-Zine Issue #318

The latest issue of Role-playing Tips in now online – Military Tips. This issue is a bit different from others in that the main set of tips is a collection of tips from different authors but all military related. From the ranking system of soldiers to ideas on handling large scale combat in your game,…

Encounter Idea 24 – The Noble

Nobility has its rank and privledges even in a role-playing game. In many campaigns (especially fantasy based ones) encountering a member of nobility more often than not seems to be a “run of the mill” type event but it should really be much more. First off make it hard for the characters to meet with…