Now Online – Roleplaying Tips E-Zine Issue #314

The latest issue of Role-playing Tips in now online – Generating Books. The main article in this issue is a lenghty but interesting read into what books actually are, how they evolved and then concludes the discussion with a random generation system to create books and provides some samples. In the reader tips the item…

Now Online – Roleplaying Tips E-Zine Issue #313

The latest issue of Role-playing Tips in now online – Putting The Gods Back In Their Place. The issue covers some really good ideas about the creation of a pantheon and things to look at when creating it. There’s also some good information in the reader tips about railroading (not the one with locomotives and…

Now Online – Roleplaying Tips E-Zine Issue #312

The latest issue of Role-playing Tips in now online – Take Ten: Bluff. The issue contains 10 different ideas for making better use of the Bluff skill in your game. Be sure to check out the other ‘Take Ten’ articles that have already appeared, Take Ten: Balance, issue 304, and Take Ten: Appraise, issue 287….

Now Online – Roleplaying Tips E-Zine Issue #311

The latest issue of Role-playing Tips in now online – More Waterborne Encounters & Events. This issue contains 123 additional elements to go with the orginal 100 included in Issue 307. CONTENTS: –> A Brief Word From Johnn –> This Week’s Tips: More Waterborne Encounters & Events –> Readers’ Tips Of The Week: 1. Vampire…

Now Online – Roleplaying Tips E-Zine Issue #310

The latest issue of Role-playing Tips in now online – Airborne Minis Tips. It contains a number of good tips for how to handle these on the tabletop. There are also a number of good tips submitted by readers. Here’s the full run-down of what’s in the issue: CONTENTS: –> A Brief Word From Johnn…

Now Online – Roleplaying Tips E-Zine Issue #309

Issue #309 of the Role-playing Tips E-zine is now online – Myth Crafting is now online contains: CONTENTS: –> A Brief Word From Johnn –> This Week’s Tips: 1. Keep It Simple 2. Two Approaches To Developing A Plot 3. Establish A Conflict 4. Gods Are NPCs Too 5. Apply Your Traits To The Basic…