While he talked about momentum, which is good if you have it, and how to get things rolling again I wanted to take a minutes and speak to the issue that comes after – inertia.
According to Wikipedia, inertia is the resistance of any physical object to a change in its state of motion or rest, or the tendency of an object to resist any change in its motion, so how does that apply to your campaign?
I would argue that a campaign has some of the same characteristics as this fundamental physics concept – if things are running along it tends to maintain that and unfortunately if you stop for too long it’s really hard to get things going again.
My “going to get it started today” campaign, is suffering from the inertia problem. Vanir mentioned in his post it have been a couple of months since his group had last played D&D, in my group’s case it’s been years. We still gather, but it’s cards and board games now along with a healthy dose of tech discussion and we all enjoy the time. I can’t speak for everyone but the call of the dice is there but I can’t seem to get up enough steam to get things moving.
I’ve started putting some notes together in Evernote my tool of choice for this campaign, I’ve clipped a few pictures, I’ve been mulling over how I want to approach things and I even said goodbye to my last campaign in an effort to focus and get moving.
But I still sit here, at the station, waiting for something to really get the juices flowing.
Inertia, not momentum is my issue and thanks to Vanir for giving me enough of a push to at least write about it.
Do you suffer from inertia? How do you handle it? Got a suggestion or idea, please share in the comments below.
May your dice roll well.